The Evolution of Strategy in Games

June 3, 2016 / 0 comments

Knowing a bit about the way strategy evolves in games can help climb the learning curve faster. When anyone sits down to play a new new game, learning to play proceeds in a pattern of repeating phases: gestalt, epiphany, pivot. That gives us a diagram like this: Let’s start with a definition of terms: Comprehension…

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Three Phases of Game Design

January 13, 2015 / 0 comments

I’m not sure how it works for other game designers, but as I look at my own process three distinct phases emerge: Opening—Brainstorming; choosing a form for the game and running with it. Closing—Pruning your new game; cutting ideas that don’t fit. Sealing—Fine-tuning the rules and words of the game; making sure it functions. Each…

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